Houdini ue4 explosion

vfx
ue4
houdini
unreal
particles

#1

using Houdini pyro to simulate the explosion and generate texture sprite for vector motion normal map and mask (density/temperature/heat/opacity) ,shading the explosion done in ue4 material , i used custom curve from cascade to animate the sprite with “klemen lozar” tutorial material about motion vector http://www.klemenlozar.com/frame-blending-with-motion-vect…/
https://vimeo.com/288963569
https://vimeo.com/288963729


#2

This is really cool :slight_smile:


#3

Really nice explosion! If you want some unsolicited advice, I would try scaling the sparks down a bit. They seem too big for the rest of the explosion.

In any case, good work!


#4

any advice are welcome, thanks a lot .