Flaming aura, heeeelp

compressed-1779201867137

Hey guys, i was wondering something.
What you see above is a VFX I’ve been working on for a while, between new software I’m trying to learn and so on.
This is currently the first part of the blockout I made of the VFX.
For the sphere I already had something in mind, mainly using an opaque material and then using normals in some way or something more stylized (if you have any ideas on this I’ll gladly accept them, also because I’m still confused about certain things).


Anyway, my question was this: I tried to draw the idea I had, more or less, and I was wondering how I could approach it. Initially, I was thinking of a flipbook, but it wouldn’t stretch like a ribbon when it fell. In that case, I was thinking of using a drawn texture and distorting it within the shader, but even then, it wouldn’t give the effect I wanted like the ribbon. I thought about using the ribbon directly and creating a material that would work, but I don’t think it grips the sphere as well as I’d like. Do you think I could use a flipbook/custom texture and then add a ribbon? Am I making this too complicated? (maybe)
I’ll start by thanking everyone who replies :grinning:

1 Like

HI!
You can pan couple of noise textures and use “Blackbody” to get the fire look.
And ribbons can work. Instead of spawn rate, you burst and set finite amount of particles for ribbon. Then when it falls down, it will stretch for the velocity. And use spring to provide the elastic effect.

1 Like

Thx, i will try to do that in a couple of days when im free and find some video about the blackbody node.
Thx again :grin:

1 Like

Aside from the tips you’ve already recieved I think it would also help out to change the timing and placement a bit.

The sphere that falls seems to fall from 0 movement and a pretty low height. This way it wouldn’t gain enough velocity to justify the big squash and stretch I think you want to implement.

And the timing feels a bit slow, definitly for a game. Perhaps you could try making the sun pop-up thing a bit faster then spawn the orb as if it got ejected out of it. You could let it jump/eject up a bit and let gravity do the rest. That way its more clear for the player whats going to happen. But its for you to decide if you like it.

You got some great parts in there already
Gl with your effect!

1 Like

Thanks a lot, I’ll probably change the timing once I have all the shaders applied for the first part, at least I’ll see how it might turn out and if I like it/it’s okay, in fact it seems to me that it is a bit strange and maybe it is the timing as you say.

Also i already try to give the sphere force/velocity and then let go down with the gravity, but i didn’t like the result, so i wanted to try something stitic and then add the gravity when the sphere growed, also i want to reduce the stretch after i did the shader of the sphere im working on, maybe i will reduce it a little bit.

Anyway, thanks again for the reply. When I read the message, it made me want to continue the project; it gave me a boost, so to speak.
Thanks again :smiley:.