Hi All,
Apologies if this has been covered in any nooby threads, I just haven’t seen it spoken about. I am wondering if Game VFX artists have all had to learn how to create sequences of Character animations and how to trigger them in bluebrints and player controls in UE4?
Not just the character animations but also creating Projectile blueprints, and triggering those with animations too…
Example…
Say I wanted to create a set of particles for a sequence of animations for an archers ability, let’s say these are as follows…
Archer Jumps in the air, pauses, charges shot, releases projectile, lands on ground, projectile impacts target.
- Jump Particle
- Archer Charge Particle
- Projectile Charge Particle
- Release Particle
- Projectile Trails
- Projectile Impact Particle
- Landing Particle
- Environment particles
As I understand it, in a company an animator would animate the character and a gameplay coder/designer would hook these up into blueprint for an ability for example, and the VFX artist would either be able to hook the effects into the animations using notify events, or they can be triggered by blue prints by spawning the emitters… (please correct me on this if I am wrong! I assume different size companies work in different ways)
However, if you don’t work in the industry as a VFX artist and you want to achieve something like this yourself for a portfolio, do you basically have to learn all of the above? or are there resources out there that you can plug VFX into… I have had a look but haven’t managed to find anything substantial beyond UE4s free animations, which still involves learning about state machines and blend spaces (Even the Epic tutorials on the Paragon assets and hooking up their animations started to make my brain melt)
To clarify, I am happy to go and learn this stuff, but really I don’t want to if it ends up being useless to me in the future, and to be honest it would take a fair bit of time that ideally I would like to be spending on improving and creating VFX… animation really doesn’t float my boat, hence just thought I’d ask if it is just a necessary evil when initially creating a portfolio, or if there is another way around it.
Any insight/advice would be great, thanks all!