Demon Souls- MoonBlade VFX

So I have a question for everyone. Demon Souls remaster came out recently on the PS5 and the game looks amazing. So hopefully in this gif I linked you can see the moonblade and I was wondering if anyone knew how to do this effect but in UE4. To me it looks kind of like a vector field but attached to the weapon and when the weapon is moving the effect doesn’t move at the hilt butleaves a trail at the end of the blade.

if anyone has idea I thank you in advance

ezgif.com-gif-maker

Weapon in motion
Weaponmove

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For me it looks like this:

  • Glow: The Blade has a material with a mask, to control this green (almost subsurface looking) glow.
  • “Energy fog”: Another mesh surrounding the blade with a translucent material that has scrolling noise and WPO.
  • Trails: looks like anim trails for me.
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I agree with @raytheonly, he’s probably right!

But maybe, these trails are not animated. I think it could be two particle trails that only activates on certain animations… I did something like it once

Capturar

Yeah, in UE4 “ribbon trail particles that follow sockets/bones” are referred to as “Anim Trails” :slight_smile:

I can understand that the name is a bit ambigious. But searching for the term in Unreal Engine context will give the right results.

Edit: not just in UE4, i think it was around since UDK2(?)

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Oh right!! I thought you were talking about animated trails, as flipbooks or something like this lol

In this case, we’re talking about the very same thing =)