Thanks Partikel! Glad to have such a clear-cut answer on this Is the general rule of thumb in VFX to try and use the GPU as much as possible unless your emitter requires a CPU emitter? Any reason why you shouldn't?
Today I tried my hand at making a blood effect before lunch, ended up taking a fair bit longer though
Most of the logic and timing wasn't too bad, but I really struggled with the initial "blood blast" when the bullet exits the head. I ended up using a texture with and bunch of thin strokes and small droplets, as well as a supporting "mist" of blood at the start. Not a 100% on this, any pointers?