I’m back after a personal hiatus, and my first thingy back is another energy ball! I’m so creative!
I’m sure with all that overdraw, it would run great in a game!
Joking aside, I wanted to do something more chaotic and really play with the tools and techniques I have absorbed these past few months, even if that means making my GPU sound like a jet engine. To my surprise, this included a lot of hacky workarounds to really get the effect I was aiming for. Then again, that seems to be pretty indicative of game development in general, so I really shouldn’t be surprised.
One of the things that I did a lot more of this time around was hand painting textures, especially for the electrical arc impacts. Was strangely fun to sketch a few frames in Photoshop, then watch it come to life in engine.
Another thing I did different this time around is I sketched a quick concept reference. Special thanks to @jasonkey for his VFX Apprentice series opening my eyes to this workflow, even if my drawing abilities are very… uh…
I think for my next project, I’m going to focus a bit more on making good looking decals and smoke/fire, since they are the areas I feel I am lacking in at the moment. Even if trying to make an explosion look good leaves me with a sudden, and painful, lack of hair.
Anyways, enough rambling. Let me what you think! Can’t fix something if I don’t know its broke!