Today my friend @sifa helped me out in making a Refraction shader …spooky, i thought, since i never made a refraction shader.
And i was right to think “spooky” since Unreal got cursed for a couple of hours and basically told us “ya boys you are doing everything right but i don’t wanna work properly so boohoo”. But at the end of the day, we got it working, it was honestly quite easy but, you know, murphy’s law and all that.
And so, here it is:
Also, this made me see how gritty everything looked, so i pushed my self to improve the materials and the textures, so, here is the new version of the trail:
So, 2 new things now (besides the refraction):
Now the main trail looks like this
While the secondary color material, now looks like this (before this update, the secondary material was the same as the main one but with some offset):
So now the secondary material indicates the area of the slash a lot more, i think, also this opens up the possibility of getting better color variations since whatever i tried in the last update, the colors were just a moosh of pixels that you couldn’t even tell it was two colors. Again, feedback is more than welcome!
EDIT: Oh! I forgot, some side action for that sweet refraction: