Hello!
I want my meshes in my emitter to follow my sphere shape location’s vectors. I have tried to use the ShapeLocation ShapeNormal parameter to make it but it’s not changing anything… My export from blender has applied transforms, origin at the bottom center of my mesh, so I really don’t know what’s wrong with it… - I don’t have the “Orient Mesh to Vector” module neither, I have seen solutions with it but I couldn’t try that option… Would anyone know what’s wrong please ? Thank you very much !
Hi! It could be that in the Initial Mesh Orientation you need to specify a Mesh Axis to Orient, for example (1,0,0) if your mesh is facing the X axis
You could also try ShapeLocation Shape Vector instead of Shape Normal, or calculate the vector yourself, subtracting the position of the particle around the sphere to its center, most likely the particle’s Simulation Position, like so:
Hope it helps!
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It works indeed ! thank you very much!!