Alex Fedorov Sketchbook

unreal

#1

Hi! So here will be my vfx sketchbook. To start with this is some trails study I made recently.
Made and rendered in Unreal Engine with Niagara. Textures were created in Substance Designer.




#2

Superb colors, shapes, and motion. Would love to see them targeting something :slight_smile:


#3

Thank you very much =)


#4

hi, AlexFedorov may I know how u achieve this ?


#5

if you want, feel free to share your substance textures. would be interesting to see them (maybe even with the network)? :slight_smile: good work!


#6

Thank you!
I made some breakdowns here:


Substance Designer for VFX?
#7

These substance breakdowns are great! I’ve actually been looking into FX-Maps recently, and I’ve been trying to figure out how to drive a parameter with the input map. I’ve looked all over but the best I could find was to use a $pos float 2 and feed it into a grayscale sampler with image input set to 0, but it didn’t seem to do anything for me. Do you mind if I ask you how you did it?


#8

Great stuff, Thanks for the breakdown @AlexFedorov


#9

Great inspirational content here! Thanks @AlexFedorov!


#10

@druvius Sure! I prepared some breakdowns for you =)

@pamar @jqarlsson thank you very much!


#11

Thanks for the breakdowns! This make it so much clearer


#12

Pretty. I study to use FXmap. Thanks a lot!


#13

Very very cool :heart_eyes: