World position vertex scaling follow Mesh rotation

I’ve made vertices scale along 2 axis but the issue is that it doesn’t follow along with the rotation of the mesh when i rotate it. any ideas on how I can make the WPO work with rotation? I tried the transform node but its not giving me any luck with it.

Here is the video of the issue: Window 28-06-2024 12-13-14.mp4 - Google Drive

https://www.youtube.com/watch?v=Fl83PLwKR1c i think this can solve ur issue