I’ve been mulling over this for a few days trying to find a solution to no avail. I came across a few similar questions posted here but nothing that quite answered my question.
I am trying to recreate this as a reference:
In UE4 the white blood cell would be controlled using the WASD keys by a player, I would like the mesh to morph towards the direction the player is moving to.
Through my research I have looked at using the World Position Offset but I don’t know how to or if it’s possible for that matter to have the world offset to point towards where the player is moving to (perhaps using an empty actor that rotates around the player mesh).
I also looked at procedural meshes using Houdini (I don’t have a commercial licence yet) but that is far from my scope of knowledge for the moment but if it’s the better solution please do suggest it, I am willing to learn.
Finally I came across Vertex Animations which once again I would not know how to tackle. Of course there is the standard animations but that would require a lot for each direction and transition which seems in-efficient.
Any advice would be appreciated, even a nudge in the right direction would help cheers.