I’m currently wondering how AAA studios tackle muzzle flashes for their weapons. Are they using cone shaped meshes or just plane meshes stacked into each other to get them more plus-shaped?
In this video there are some super cool muzzle flashes being showcased: https://www.youtube.com/watch?v=HRStZd_KRtE and to my surprise they look like just plane shapes to me, but they still feel super 3D. Am I wrong about it and the meshes used are more complex than I think?
Here’s another example I found on art station, which uses more complex meshes:
But I don’t get the same kind of quality feeling from it like with the ones from Ghost Recon. Also, I’m wondering, if it would impact performance at all or don’t I have to worry about that for the current generation?
I’m experimenting with my own creation of muzzle flashes and what I found out so far is that it’s a lot harder to create than one might think. One key aspect I am probably missing is variation in textures. Most tutorials on muzzle flashes just use one texture and put that on repeat, but it looks very different from high quality muzzle flashes.
Are there any other little tricks I am missing here? I’m having a hard time to find good materials/resources to learn about how I can go from bad/mediocre muzzle flashes to really good looking stuff.