(WIP) (FYP) Real-Time VFX in Game

FYP: [Project Star Bounty]

FX Artist - Kidman Lee

*These are the effects I have made for my group project. I will keep updating my new effects in the game. Also hoping to get more feedback and suggestion to improve these effects!

If you are interested in our game:

I mostly update new and cool effect on Artstation:
https://www.artstation.com/coielee9663

Effect Progress:

[Speckle Effect]

GacU9QN.gif


[Wind Gust]

MRg1ErS.gif


[Waterfall]

U6Ut9pg.gif

This is the waterfall from the very beginning

vFuV8J7.gif

Using Spline Component

0U9rgAv.gif

*Problem: The water splash particles blocked by the spline mesh

WJRcYAJ.gif

*Problem Fixed

fzZeKLd.gif

Dynamic Flow Material


[River]

j6RIWOz.gif

W9WMUvB.gif

daBEm0a.gif

[Environment by Clarence Munji] :rolleyes:

H3PZQO9.gif

[Environment by Clarence Munji] :rolleyes:


[Electricity]

48MpWD6.jpg

Material for Electricity

SP5JKiD.jpg

Using Beam Data from Particle System

aUj79YZ.gif

e7a6BvJ.gif

[Scene provided by Clarence Munji] :rolleyes:

ZmCPqFa.gif

[Scene provided by Clarence Munji] Clarence Munji did some changes to fit the environment.

pfyzAHc.gif

pfeNZON.gif

When the electricity particle collides on any static mesh, the sprites will spawn one the location it collides.

JlmuIhR.gif

  • Light is not strong enough

lljRqBz.gif

[Environment by Clarence Munji] :rolleyes:

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