What do you want to learn this year?

Really appreciated! thanks for that!
hugs

I’ve never been part of a project that does really stylized effects, especially ones that draw inspiration from 2D, so I’d love to experiment with that a bit. I also want to focus on getting better at UE4 materials so I have a better understanding of all the possibilities for FX creation. I also want to find what my “style” is, something that explicitly says this was created by me. Honestly, no matter how much I learn, I feel like there’s always more!

Also, I want to go to my first GDC and meet some more VFX artists!

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Haha. It’s really interesting to see a lot of folks want to dive more into stylized and drawn effects.

VFX: I’m no different! I really need to up my art game and I think diving more into hand drawn effects could help me build my eye better. I can get by with realistic-type stuff (simulated textures), but I definitely fall short adding that bit of magic that really makes the end product pop. My drawing skills are severely lacking, but we all gotta start somewhere :slight_smile:

Tech Art: Build up my coding skills! I’m building a Max plugin now which has been quite the experience. I can build some helpful tools with Python, but I’m really throwing things at the wall. If I can build up a more logical mindset to building tools, I think I could really improve my user experience and better help the other artists on my team.

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I really want to learn how to make fire and plasma effects. It’s mostly learning fluid simulation I think. I’ve been trying to find tutorials for a while, but I haven’t found much yet. I also want to improve my timing, especially when it comes to explosions. I would love to see what you learn about those ground decals, so pretty!

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It’s not quite as inky as the video you posted, but maybe this helps?

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I’ve used that method a few times for shockwaves. The guy mentioned they used fume to make the ones in the pack they sell. That’s the kind of more abstract use of Fume I want to learn this year, so I can make stuff like that. That was mainly what I was getting at when I said I wanted to learn Fume better. I know how to do realistic fire and smoke, but that kind of wispy life-of-its-own style smoke is what I’m hoping to learn over 2017.

That’s an absolute killer link. Thanks!

For me, its Neural networks, more FumeFX, just more FX art in general!

I’m looking at really diving into Substance Designer and hoping my poor brain will hold up for Houdini.

-Wm

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I bought Substance when it was on sale a few months ago, and I’ve yet to dive into it yet either :frowning:

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@ShannonBerke ok, partner.I said in my work to make this type of map method.

no.1:max
I use first max rayfire:

no.2:Photoshop
With the Photoshop layer mode.The two pictures together

no.3:After Effects
modulation glow

General method is like this, as for some of the details, but also patience when do adjustment.The hope can help get you

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I’d like to get deeper into mesh deformation for trails and such. Things like the trails on Junkrat’s main weapon in Overwatch would be fun to do in Unity.

https://www.youtube.com/watch?v=gt9zg9KGs_I

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I really need to work on my timing and if I can further my stylized vfx too that would be great.

I begun work on an effect like this trail a little while ago. What it appears to be is a simple ribbon emitter (Trail renderer in Unity) with a fancy shader for the smoke.
I suspect the shader is simply world projected UVs and a series of panning textures to give it volume.

Good luck :slight_smile:

That’s really cool!! I have little knowledge of after effects aside from the off tinkering, but it’s always SO COOL to see other FX uses for it. I’ll have to try this out and see what I get :open_mouth:

Would be glad to help you, I hope that you can make a map that oneself like,Good luck

Got inspired by your post and made a simple patterngenerator for this purpose.

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This is freaking SO COOL!!! :smiley: Nice job man.

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wow! It’s easier than mine.What is this software?

I would love to do a space explosion soon, kind of Super Nova. This will be the first time experience to have a go at it. My inspiration is Eve Online.

It’s a quick setup in Houdini. :slight_smile:

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