What are UVs for VFX Supposed to look like?

Hello everybody, this is my first ever post!! I feel kind of nervous for some reason :joy:

I am fairly new in the Real-Time VFX section. I recently started a couple of tutorials teaching me the basics of Niagara, but I quickly stumbled into the problem of UVs for FX assets.

I could not find any videos explaining how UVs are supposed to look for shapes like spheres or custom meshes.

Does anybody have any tutorials or articles that talk about it?
Thank you in advance :raised_hands:

Typed “UV VFX” at youtube,

Second result, from the very good technical guy:

2 Likes

Thank you very much!!! I was looking for something like this for a while.