Hello!
This thread will be a repository of my VFX Art Scenes.
I went to watch Kimi no na wa last week-end and the comet scene particularly struck me. So, I decided to start making some VFX art scenes such as that one scene, to diversify my skills and folio a bit.
Everything will still be in Unity, and Iāll try to share the assets with you all, as usual. Iāll update this thread with new ones whenever something new is ready. Also, please note that they are not built to be used in an actual game. The overdraw is all over the place (as in, REALLY all over the place), and textures are not really optimized.
Finally, please do not redistribute. This is only for āstudyā purposes, so please only use those assets for personal use only.
Latest one:
Video:
So, hereās the first one: Tiamat Comet.
Iām spawning a hell of a lot of particles in this one. I definitely could have gotten a similar result using planes with panning textures, but I wanted to see what could be done using only particles. In the end, Iām really happy with the result, visually! It took me around 12 hours in total. And itās been a lot of cheating (manually placing reflection planes or the sun in the background).
Initial references:
https://www.wallpapermaiden.com/image/2016/10/03/kimi-no-na-wa-taki-tachibana-mitsuha-miyamizu-scenic-bounds-clouds-anime-6911-resized.png
Video:
The HD image:
https://imgur.com/a/BF7Wx
Some screenshots:
Executable: https://drive.google.com/open?id=0B3Bfedl1A0KKQUc0d2Foc2Z2cW8
Unity Project: https://drive.google.com/open?id=0B3Bfedl1A0KKbk56M3BGR2N1Mkk
Wallpaper Engine item: Steam Workshop::Your Name - Tiamat Comet (1080p 60fps) (Cleaned up Version)
As always, feedback is more than welcome! Iām mainly looking for ways to improve the overall composition, colors and artistic style.
If you have any ideas for the next scene I could do, please tell me!