UV issue in unreal

Hi everyone,

I’m running into an issue with a mesh I’m importing from Blender to Unreal Engine. I’ve tried to solve it a few different ways without success.

I set up the UVs in Blender specifically for a plaster effect:


Here are my Unreal import settings and UV inspector:

[grid]



When testing the UVs with a simple checker grid material, the issue shows up here:


Uploading: applied material issue.jpg…

And here is how the issue looks with the full plaster material applied:

I’ve tried tweaking several settings on import, but nothing has worked so far. Any suggestions on what might be causing this?

have u disabled nanite on the mesh? that would be my first guess.