Unreal 4.13 Released

This is a huge update with some features I’ve been chomping at the bit for:

  • Blueprint render targets
  • Mesh Decals
  • New Noise Functions
  • Sequencer (!!!)
  • Alembic caches

Also, what? They’ve setup editor tools for use in VR?
https://docs.unrealengine.com/latest/images/Support/Builds/ReleaseNotes/2016/4_13/image_27.gif

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Blueprint render targets are both ridiculously fun and seriously powerful. Can’t wait for users to explore them.

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Yes! The sequencer makes me super happy. As if the Matinee wasn’t good enough I can now edit my in-game cinematics like a video editing software! All the yes!! :heart_eyes:

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