Hi guys, why does there is no ready-made solution of porting effects from Unity to UE Niagara?
I made a Unity tool that export all particle systems parameters as JSON file.
But I don’t know how to make a plugin to receive these parameters in UE.
I know how to interpret each parameter on UE. The only thing I don’t know is how to make a plugin that will automatically create a Niagara System with emitters inside. And then write Unity parameters into these emitters that are interpreted on NS logic.
If someone made such a plugin for sale, I would be willing to pay a lot of money to buy it. I am also willing to pay money to develop such a plugin if someone is able to write such a plugin for UE.
Then I could easily convert all my assets from Unity to UE, and so could other VFX artists who work on Unity.