Hi everyone, I’m Fran and I will have been in the vfx for about 2 years and I would like to know how you organize when working with your resources (shaders, textures, subjects).
I ask this question because I started working with other colleagues recently and exports are getting complicated.
Thank
I usually create a folder per effect, and then create multiple folders: textures, materials, shaders, meshes, etc!
Also, check this out:
Have a nice day!
It is the method that I am beginning to use. I used to have a unique folder with all the textures and meshes. The method that I use to pass my effects to another project is to make assets you think is a good way (sometimes it gives me mistakes since things are supplanted), because if you pass folders they lose their references.
Thank @Lush
Hi
By assets you mean packages? because it shouldn’t lose ref.
I personnally have 1 folder named VFX, and then inside a folder per VFX with all files in it. If the VFX is very complex, i create some folder for materials etc…
Usually this end up in a prefab in most of games, and so you can export a package from it.
I usually stick to a structure similar to something below. It’s all just folders
-
vfx
– materials
— glow
— fire
— smoke
— generic
— abilities
– textures
— glow
— fire
— smoke
— generic
— abilities
– meshes
— sobfolders
– scripts
— subfolders
– prefabs
— combat
— ui
— events
Then I name assetse like the folders they’re in
A soft glow texture would be named: vfx_glow_soft for example, and its material would be named the same but be in the material structure.
For a prefab, I’d name it vfx_combat_slash
For me it works well!