UE5 - How to play once when you have a culling

Hi everyone (that is my first post) :+1:

I have a Niagara System with an emitter who scales up on play according to the emitter’s lifetime.
image

This Niagara system has a visibility culling that destroys and restarts the system.

The issue is that my particle scale up again :sweat_smile:
I need to know if there is a way to cull my particle without restarting the lifetime.

Cull_Issues

Thanks for your help

I don’t have much experience with this, but it looks like your cull reaction is “Asleep and clear”, I think what you are looking for is just “asleep” so that the system doesn’t reset when in view again
If you do want to clear it tho, you will need a separate setup, probably in BP, that detects that the system as been “looked at” by the player already, and when that happens have it set a user parameter Boolean on the system that you can use in the module that animates the particle, to switch from the animated value to a static one

Thanks!
I will try the BP idea :grin: