UE4 Tutorials by tharlevfx

no… sadly i messed up a keyframe in after effects, there’s another video uploaded that doesnt now

unfortunately youtube doesn’t let you replace videos and i didnt want to remove the old one yet and break all the links.

https://www.youtube.com/watch?v=NLn_OmN-jRw&t=335s

3 Likes

https://youtu.be/O3ufeJ_nD9s

Today we have a look at the Material usage flags and what they do, so we can optimise our materials by making sure we’re not using too many when we don’t need to.

2 Likes

https://youtu.be/bEWWIVM3Vns

Today we start a new series focusing on Niagara, starting the with basics of the UI and changes in the workflow from Cascade.

5 Likes

https://youtu.be/r4CwQC4Pldg

Today we have a look at how Particle Colour passes data from Niagara to the Material and make a basic Dust Particle effect.

3 Likes

https://youtu.be/TH2u8j2EsLc

Today we look at making a falling leaf effect in Niagara, based on a flipbook texture animation.

4 Likes

https://youtu.be/ERGmD0PY3Dw
Today we have a look at how mesh particles differ from sprites and some common use cases.

5 Likes

https://youtu.be/kN3A48SheKY

Today we have a look at the difference between GPU and CPU particles and how can use Collision events in CPU simulations to spawn Particles based on Collision

2 Likes

perfect, i need exactly that for a sideproject. planned to check out niagara particle collision for mesh particles for this evening. <3

I’ve not updated this thread in a while but i’ve been working on a series of videos on Blueprints

so far I’ve covered

Introduction
Arrays and Loops
Timelines
Splines and Linetraces:

https://youtu.be/kdY0CHHoAhE

Today we have a look at how we can use a line trace to check the location and surface angle of a floor mesh, and place a Cube mesh there.

4 Likes

(Been a while since my last update but hopefully going to be starting to do these a bit more regularly again!)

In this video we have a look at how to set up a Landscape to use a Runtime Virtual Texture and how we can use that to do two very powerful things - seamlessly blend a mesh object with a landscape, and use World Position Offset to align a mesh to the Landscape - great for sand and snow particles!

3 Likes

This week we have a look at how we can use Vertex Colours on a Static Mesh to animate the spawn location of our particles. A really neat little trick that gives you a lot of control over your particles

6 Likes

This week we build on last weeks lesson - using textures and the g buffer to control particle locations via custom modules.

5 Likes

In this video we have a look at how we can make a simple scratch module to constrain our particles to a player location - great for things like dust in open world games.

3 Likes

This week we have a look at how we can use some math in a shader to roll up a mesh into a spiral and the various ways we can control the normals of the mesh.

6 Likes

VXF toiletpaper, I like it :smiley:

1 Like

https://youtu.be/hZwo7XEgZ50

In this video we discuss the Tonemapper and Exposure and how we can replace the default Filmic Tonemapper with the GT Tonemapper by Hajime Uchimura.

3 Likes

https://youtu.be/PkLWiY2SBSQ

This week we start to recreate the mesh insect swarm from the UE5 demo - its a complex effect with a lot going on!

@unrealengine #vfx #vfxfriday #unrealengine #unrealE #unreal #tutorial #gameart #gamedev

6 Likes

https://youtu.be/5x8VZOUwFek

In this video we finish up our mesh insect swarm with the Niagara setup to avoid the flashlight and control the mesh animation.

4 Likes

A recording of the presentation about Unreal Rendering and Materials i did for Beyond-FX

7 Likes

This week we have a look at a data driven approach to spread out particles equally along an arc - based on various parameters.

5 Likes