I can not emphasize enough how valuable these are, especially the Shader Math videos, they are absolutely gold. After scouring the internet for all kinds of 3D math resources and having major issues implementing them into node-based math has been a nightmare. These explanations directly in Unreal are amazing.
Today we use the Transfer Attributes tool to paint Vertex Colour gradients, project meshes, fix up some UVs and edit some Vertex Normals - a super powerful tool!
So today we have a look at how we can use some simple math to control a black and white mask and extract various patterns - useful for Height Map Blending or creating animated FX!
Today we have a look at how we can create World Space Normals and use them in our materials to override our imported Normals - great for Foliage Shading!
Can i just say that these tutorials have helped me SO much with starting with VFX.
Its really hard to find “followable” tutorials but these are right on point. Enough material to make me understand how it works and mess around with but not perfectly spoon fed!
Muuuuch appreciated!
I’ve been teaching for a few years now so it’s good to hear that I’m getting the level of complexity right - let me know if there’s any topics you’d like me to cover, I’m always looking for new tutorial ideas to add to the list!