Hey, I’m fairly new to VFX and Unreal and I’ve been struggling to find a solution to this.
So, I’ve got a particle system attached to an animated mesh and I want the rotation from the mesh/bone to get applied to the sprites. But even though I think the rotation info is getting attached to the particle system, the sprites do not rotate with the Psystem.
How can I ensure that the sprites are updated by the rotation of the mesh? Any help is appreciated! (also i’m very new to blueprints so if I need to work in blue prints as part of the solution please be detailed, thanks!)