Hi guys! Is there any way to receiving location information from the animation socket for the ribbon trail? Right now it only allows receiving location from another particle (emitter) but if I can receive location info directly from the skeleton socket in animation, that will be nice. Does anyone have some idea?
- You can attach the system to a socket using SpawnNiagaraSystemAttached.
- You can attach to animation sockets using the AnimNotify System. (AnimNotifyState_TimedNiagaraEffect)
- You can use skeletal location, set it to sockets, then use a filter to only spawn from the socket you want.
This is really helpful. Thanks alot!