UE4 Niagara - Receiving Location information from animation socket for ribbon trail

Hi guys! Is there any way to receiving location information from the animation socket for the ribbon trail? Right now it only allows receiving location from another particle (emitter) but if I can receive location info directly from the skeleton socket in animation, that will be nice. Does anyone have some idea?

  • You can attach the system to a socket using SpawnNiagaraSystemAttached.
  • You can attach to animation sockets using the AnimNotify System. (AnimNotifyState_TimedNiagaraEffect)
  • You can use skeletal location, set it to sockets, then use a filter to only spawn from the socket you want.

This is really helpful. Thanks alot!

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