TashNerd's Sketchbook

unreal
particles
vfx

#1

Thought I’d start a sketchbook in order to gain feedback from the wonderful folks here on this forum (and also hold myself accountable). I’m self-taught and would appreciate any form of critique to help me improve. My main focus is to put a good portfolio together in order to gain employment in the game industry!

I’ll start by posting this fire effect I’ve been working on:


#2

Hey @TashNerd!

From the thumbnail image it looked pretty real to me! You’ve got a good starting point here.

What I would suggest is to play with the speed. I think the flames might look cooler if they rise faster.

Also, keep in mind that the smaller the fire, the less detail it tends to have, as air and temperature won’t affect the flames in the same way. Compare the flame of a candle with the fire coming out of an olympic torch. Even the colors change!

Lastly, maybe darken the smoke and let those embers glow just a ted bit.

Have a great day!


#3

Hey @Lush,

thanks for the feedback - it’s much appreciated!

Yeah, the speed was bugging me a bit! Would you suggest having bits of the flames break off at the top of the fire if it was sped up or just fade? (Hope that makes sense)

Ahh cool! I’ll need to check out more references. Fantastic, thank you!

Sorry, one last thing as well - Is the refraction at the right amount? I have a feeling it’s maybe a bit to strong.

Thanks again, you too!


#4

Hi @TashNerd! :slight_smile:

Looks pretty overall. Small suggestion: I think it’s too noticable how the flames popping out from nowhere at the bottom. Try to smooth them out a bit i think, cuz now you can clearly see the edge of the particles.


#5

Yes! The heat haze looks fine to me.

If you want to go even further, you could try to create a noisy texure for the refraction too, as I believe that hot air around the campfire behaves like a “secondary invisible flame”. But that is just personal preference, and I’m assuming the effect is going to be seen on a PC build and not on mobile.


#6

Finally updated the fire effect based on the feedback I was given. There is still refraction, although it’s so subtle it isn’t really showing up. I feel the overall shape of the flames is much better as well as the speed and colour!