Hey!
Here is another useful link with many basic combinations
I’m late to the thread, but I wanted to say as somebody who is more comfortable with designer than something like photoshop or krita, I use it to create noise textures and masks for VFX
Here’s a breakdown of a effect I made a while back using designer, houdini (for a smoke sim), and niagara for a low-cost fire effect:
https://www.artstation.com/artwork/6bDN2N
I made the shape of the flame as a mask in designer. This would probably be easier in photoshop/krita but as I said I’m pretty comfortable with designer. I also made the tiling flame shapes/texture in designer. For both the mask and the flame shapes, there are 4 versions of each stored packed into different channels (RGBA) so that I can have different variations with a single texture
Took a crack at making the swirly noisy texture prevalent in Papa Trümpler’s whispy boom effect. Shout out to this article for the trick to making curl fields in Substance.