While I remain pretty much a daily lurker, It’s been a long time since I’ve posted here. However now that our annual CitizenCon event has finished, I’m excited to share our latest demo, showcasing Cloud Imperium Games’ recent VFX work:
I’ve linked to part 2 of the demo (we book-ended the event with a 2 part demo, but I think demo 2 is most relevant to this community). Our core themes this year were dynamic ground storms and jump points, each of which heavily depend on visual effects to convey the experience to the player. But the truth is, there were so many other effects needed for this demo, it would take a lot of words for me to list them all!
Update: Inside Star Citizen episodes breaking down the ground storm and jump gate creation process:
Thanks for the kind words everyone! We’ve uploaded a video talking about the jump points, and there’s lots of juicy footage of our volumetric gas clouds (VDBs) and slightly trippy jump tunnels (worm holes!)
This feels like a slightly shameless bump, but we released another Inside Star Citizen episode where we focus on how we went about creating our ground storm effects. I’ve also added the two vids to my original post
Just a quick update to say that Star Citizen 3.8 is now released, including our planetary effects. I’m already seeing some great vids of people exploring, here is a nice example: