While I remain pretty much a daily lurker, It’s been a long time since I’ve posted here. However now that our annual CitizenCon event has finished, I’m excited to share our latest demo, showcasing Cloud Imperium Games’ recent VFX work:
I’ve linked to part 2 of the demo (we book-ended the event with a 2 part demo, but I think demo 2 is most relevant to this community). Our core themes this year were dynamic ground storms and jump points, each of which heavily depend on visual effects to convey the experience to the player. But the truth is, there were so many other effects needed for this demo, it would take a lot of words for me to list them all!
Update: Inside Star Citizen episodes breaking down the ground storm and jump gate creation process:
Some timestamped highlights:
Into the storm, boy is it cold! https://www.youtube.com/watch?v=fCDOM2UULhE&feature=youtu.be&t=3406
Back into the storm, suited and booted! https://youtu.be/fCDOM2UULhE?t=3638
Heading into a gas cloud! https://www.youtube.com/watch?v=fCDOM2UULhE&feature=youtu.be&t=4680
Prepare to jump! https://youtu.be/fCDOM2UULhE?t=4850
Inside the jump tunnel! https://youtu.be/fCDOM2UULhE?t=4971
We’re not in Cansas any more Toto! https://youtu.be/fCDOM2UULhE?t=5065
Here is a nice example of our planetary effects in the newly released Star Citizen 3.8 patch: