Speed lines - Screen Effect


I’m having trouble making a screen effect in Unreal. Right now i’m trying to make the typical speed lines, indicating that you are going fast (Reference)

I’ve seen Paragons example for damage. They are using a Particle System with a mesh, and changing values from dynamic parameter. (unreal link)

The main problem is that I don’t know how to put that particle system in front of the screen all the time.

Can anyone give me a hint?

its actually pretty simple - just find your game camera (usually in your character blueprint) and then attach the particle effect to the camera just in front of it. should be easy enough if you’re using the first or third person template.

hope that helps!

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Thanks! It was easier than I expected!