SmearKees VFX Adventure

vfx
frame-by-frame
traditional
particles
unity

#21

Thanks alot man :smiley:!


#22

So about the flame priest I’m working on :slight_smile:


#23

Some Effects work for the game Lethal League Blaze. I made the fire and firework effects, all hand animated. The cool aura effect is made by the amazing fx animator Yotube! Check out his twitter! : https://twitter.com/yotube


#24

Some Fire and Tentacle idle effects :smiley:


#25

I love to make sketches and concepts of my frames to see how it’ll look before I start, here are some frame studies I did over an 3D animated short. My plan is to animate the effects but I never did traditional effects for shorts, so first some research how and what.

Enjoy the frame studies :slight_smile:

![sheet3|690x432]


#26

Really nice stylization work man, whats your usual process after this?

I’m guessing

  • Concept/paint overs in photoshop to define rough ideas for frames (like you have above)
  • Perhaps take these into whatever 2d animation software you use once sequence is planned,
  • Then continue to paint and blend between the frames you’ve painted?

Would love to know the breakdown as getting the same look by stylizing 3d volumes isn’t always great/easy and would like to learn a better technique for this kind of stylized vfx and I’m quite happy to paint if that’s what it takes :slight_smile:


#27

@chrisdunham95
Yo man, nice to see that you’re already thinking of what my next steps are going to be. First of all I concept the most impactfull frames (as you can see from my sheets), this to create a feeling and to see where I want to go with my effects style of choice.

From there on I’m thinking to put it in Adobe animate (Flash) as that’s my way to go program, this 'll be my first time doing effects for an animated shorts instead of games so I’m still figuring out cool ways to approach different shots, that’s why the pre production is very important.

When the keyframes are out you start with the rough animation, this is were I’ll create the timing for my effects with simple forms. From there on I create the effect details and then the cleanup.

As you may notice I havent talked about 3D because I’m not planning to use this right now, maybe during the process I’ll get in to some 3D software and see if that can help me out.

Hope this is some helpful information :smiley:


#28

“Bombardment B-17” will be my next project where I want to push my explosion shapes and style. First off I’m concepting the scene to get a feel for the scene :)…

Alot of my inspiration will be from the movie “AKIRA”
image https://scontent-amt2-1.xx.fbcdn.net/v/t1.15752-9/42651965_293479924588400_6260701285381570560_n.jpg?_nc_cat=104&oh=d01c1fec30a6f77507b0b3a1b6bf0c4b&oe=5C62F628

https://i.gyazo.com/747d8f84028d537a6f9cc443d914840b.png

Reference :


#29

B17 Update :smiley:

Update 1:

Update 2: Added the second explosion shape and changed the impact with the rocket for the first explosion

Update 3: New variation on the rocket trails and finished the second explosion

Update 4: Updated the impact frames with some reference of the Metal Slug games. Duplicated the explosions in different ways to see how the full scene will turn out…