Lets start with the new VFX, the bombmine
I’ll take alot of inspiration with this effect from Jhin and Ziggs his kit. Lets see how it goes
Concept:
First VFX try:
Feedback is always good!
Lets start with the new VFX, the bombmine
I’ll take alot of inspiration with this effect from Jhin and Ziggs his kit. Lets see how it goes
Concept:
First VFX try:
Feedback is always good!
Looks cool, but there is a problem with the plane. I don’t know what this really is, but maybe plane render layer (or something same) is higher than some layers of VFX ?
This is very noticeable and constantly distracts from the VFX .
oh snap, I forgot to post the fixed version of that one . It had to do with a render setting that was wrong in my particle system
I changed up some colors to make it more darker inside and lighter on the outside, so the player has a clear feedback what the area of effect is. So far I like where the effect is going, for the initiation/placement of the bomb I’ve to see how I want to do that. Maybe a nice little lens flare to start it off.
Feel free to drop your thoughts or feedback
Little update on the windup of the bomb animation, also added a simple animation for the bomb how it pops up
Little Update on the smiley bomb, I’m still not happy with how the windup goes it’s not “juicy” enough. I also added the explode from the bomb mine, planning to create some nice meshes where I can pan the slash textures on.
Feel free to drop feedback or tips/tricks
There are so much nice little details to VFX, and when it all comes together it looks so cool!
Tweaked the timing together with some updated textures, blurred them more and changed the shapes to give it a more OOOMPFFH feeling!!!
Feel free to drop your thoughts
League of Legends background:
Kaboom! here’s the final version. And ofcourse I couldn’t leave out the traditional effects part at the end.
@Sirhaian his League of Effects fan art is a great resource file for all the amazing elements that build up VFX. Thanks alot for sharing it!
Lets move on to the next effect !
Updated the fireshield effect!!
I had some amazing feedback points from @Keyserito regarding some timing and overuse of too much GLOW.
Also other things that I changed/tweaked during the process:
Amazing how an effect can change so much with just a few feedback points!
Amazing work, Loved those little flames in there <3 it that a spritesheet?
@iNoob thank you :D! Yes it’s a spritesheet, here is the rough animation of the fire embers that I created
I’m currently updating the smiley bomb vfx with some awesome feedback, recreated the smoke and added some nice electric effects. Together with some nice timing adjustments!
After I was done with the frame by frame electric I had the idea of a Electri AOW attack where all players get damaged when they step in it. Still a rough idea but I like to share it
And here is the new version
I got rid of the panning texture in the middle and instead added a 3D mesh that creates the illusion it’s going down. This was able due to Kevin leroy his explenation about the cameras in unity!
https://cdn.discordapp.com/attachments/459468461853245443/575277214547968011/ElectricAOW.mp4
Teach me your awesome 2D VFX animation skills senpai
Great job!
aaah man, thank you!
Share your stuff and I’ll gladly help you :D!
@SmearKees I don’t think linking to the discord video files work, they’re showing up as broken links for me. I like the look of the gif though, would be nice to see the updated version
Aah yea, I see right now that on the mac and my phone it doesnt work. I’ll fix it ! Thanks for the headsup
Hi everyone!
Recently I started a pretty big project together with a good friend of mine. We both play a lot of league of legends together on the botlane. My friend is a huge fan of the champion Bard and wanted to create a new skin together with some VFX.
We found the amazing Soulstealer Bard skin concept made by RiotPenguin. We were just so excited to create a dark/horror skin for him
Concept:
I immediately started to explore with some concept sketches to get a feel and certain mood for the creation of the VFX. Along the way I’ll share more and more updates, but for now I want to show the concept for the Q skill
Q Attack:
First VFX:
I’m still figuring out how I want to visualize the front projectile, if you’ve any feedback points feel free to share them!
Bard has a pretty huge kit when it comes to VFX so I am a bit overwhelmed haha. But I am very excited to create an awesome spooky new skin for bard
Hope you like it!
Back with a new update
So for the projectile I changed up some colors and made another effect for the head of the projectile to make it more spooky (spooky sounds…)
Next up I wanted to already start with the chimes for bard. For the chimes we thought it would be cool that bard gets his powers from the famous “helmet bro”. Helmet bro is well known in the League community and we think this is a nice add-on to the Soulstealer Bard skin.
Together with the chimes I also created a nice trail that Bard gets when he grabs the chimes.
This is a lot of fun !
Spooky! Looking good so far!