Hey all, I am making an animated human body that's made up of particles in UE4. The body has no solid shape and instead is made up of Verts and I have around 39k GPU particles spawning on those verts to create the overall shape of the body. Currently, the entire body is purple in colour, however, I want to be able to have a dark blue in the center of the body and a bright purple around the edges of the character outline.
So far I've found that changing the colour in Cascade just affects all the particles without giving me any control for precision of -where- I want the darker/brighter particles to be.
Currently, there is only one camera so I thought maybe something with World Position could work, but I don't have the material knowledge to figure this out on my own.