Shr1mpsy: Sketch #31 - Winter Mimics

Next step: I bought an AT-AT Walker model from Turbosquid. I tweaked the walking animation from the AT-AT, so they all start walking diffrently at the beginning.



Reference:
Battle of Hoth, Star Wars Episode V. I want to add my snow storm to this two scenes. :slight_smile:


More Infos down below :slight_smile:


Hi guys,

I’m joining the challenge to make some environment effects. Wishing to have snow in Germany - I gonna make some snow storm effect in UnrealEngine :grinning::snowflake:

Here is my current state:


Without the snow storm:


The main reference:


Road Map:
  • Pretty much everything. Environment with new snow textures. Tweaks on fog and snow. Color grading, Lighting.

Any feedback is super appreciated. :slight_smile:

8 Likes

Looking rad for now, good job !

I am super curious about the overdraw, as I always scratch my head on environmental effects :smile:

1 Like

Thank you very much! :slight_smile:
'Trying environmental effects for the first time. For the WIP I haven’t optimized particle effects for overall performance yet. Atm it’s a little expensive, just a bit :innocent:

1 Like

You’re definitely getting the mood set, it looks cooooold :grinning:

little bit of random vertex anim (noise shivering?) on the animals would look awesome :slight_smile:
wow, good demonstration how much vfx can make a scene feel complete!

1 Like

Thank you, Dom! :slight_smile:
Currently, animals are placeholder - I hope the get enough time to set my idea up. Vertex animation would’ve been a quick solution for the animals! Will keep that in mind.

While I went through my artbooks, I remembered the epic snow scene from Star Wars Episode V. Now I want to recreate 2 scenes from Battle of Hoth :slight_smile:



Current rough WIP progress.


The last days I did mostly R&D. Since I’ll do most of the stuff for the first time, I had to test out what I need for my idea. For example sequencer and postprocess (snow is still a placeholder).

Sequencer:

  • camera movement, like someone is using binoculars
  • focus and length adjustment for the zoom -> the person is staying at the same spot
  • little camera shake

Postprocess:

  • Setting up a material
  • binoculars overlay textures
4 Likes

Next step: I bought an AT-AT Walker model from Turbosquid. I tweaked the walking animation from the AT-AT, so they all start walking diffrently at the beginning.



Reference:
Battle of Hoth, Star Wars Episode V. I want to add my snow storm to this two scenes. :slight_smile:



Postprocess:
Setting up a postprocess material, every black color will become invisible for the camera. To get the black frame for the camera you can’t just make an alpha mask and color it black… this will just become invisible aswell. The solution is adding a subtract node to your texture.

5 Likes

I love this scene! The way they made it is incredible. If you want check it out: