Shifting Shield

https://youtu.be/QX9L9JxUFzg
A shifting shield effect im working on. Theres a strong comicbook vibe to it all. One mesh, no particles

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This is the bulk of the material graph. The textures are stairstepped across to hit the UVs at different times.


This is what the main UV channel looks like. Each triangle you see on the geo is layed out seperately and the stairstepped texture hits them seperately.