I currently working on a smoke plume in 5.5 that has a Translucent Material. In my project settings I am using Virtual Shadow Maps. My goal is to make it cast shadows on the ground but no matter what option I check its not doing anything…
hmmm, Perhaps cast shadow isn’t enabled on the renderer?
There’s also a cast volumetric shadows that needs to be enabled somewhere for translucent sprites I think. That might be pre 5.0 though, haven’t really used that feature since then