Shadows with Virtual Shadow Maps and Translucent material?

Hey guys,

I currently working on a smoke plume in 5.5 that has a Translucent Material. In my project settings I am using Virtual Shadow Maps. My goal is to make it cast shadows on the ground but no matter what option I check its not doing anything…

Any ideas please ? thanks!

hmmm, Perhaps cast shadow isn’t enabled on the renderer?
There’s also a cast volumetric shadows that needs to be enabled somewhere for translucent sprites I think. That might be pre 5.0 though, haven’t really used that feature since then

hey, cast shadows is enabled and cast volumetric shadows too. Shadows does work with Shadow Maps but somehow VSM doesn’t want to play nice :confused:

Sounds like you have found yourself a bug then, cause I’m pretty sure it’s supposed to work

Yes indeed, looks like I’m not the only one having hat issue - Translucent niagara particles cannot cast shadows with VSM enabled - #8 by old_xia - Rendering - Epic Developer Community Forums

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