Channel selector using dot and a vector 4.
Masked Behavior Using Step
I should mention, this technique is best used to combine “masked” and translucent elements. If you dont intend to use translucent elements, using a masked blend mode is more efficient
Pixelated UV/Texture Resolution Shifting for Retro 2D look!
Camera distance fade! Make Clip_Distance equal Niagara Culling Distance to fade out particles and stop emitter spawning smoothly!
Repeating bands using TexCoords, Time, and a Sine node! Plug this into a Lerp node and choose two colors, or multiply by Vertex Normal and plug in World Position Offset to get a wave!
Hi, would be good for fire probably. So in general for luminous objects.