Shader Bits UE4

Channel Selector3
Channel selector using dot and a vector 4.

20 Likes

ProceduralSine
Procedural Sine Wave

9 Likes

step
Masked Behavior Using Step

I should mention, this technique is best used to combine “masked” and translucent elements. If you dont intend to use translucent elements, using a masked blend mode is more efficient :slight_smile:

4 Likes

meshFlip3
Mesh Flipbook using vertex color. Blender setup below!

1 Like

reso
Pixelated UV/Texture Resolution Shifting for Retro 2D look!

3 Likes


Debug Scalar Value node! Great for displaying the results of complicated math as a string.

1 Like


Pseudo Random Noise :slight_smile:

4 Likes


Blackbody node for fire gradients based on temp!

1 Like

CameraFade
Camera distance fade! Make Clip_Distance equal Niagara Culling Distance to fade out particles and stop emitter spawning smoothly!

3 Likes

sineRepeat3
Repeating bands using TexCoords, Time, and a Sine node! Plug this into a Lerp node and choose two colors, or multiply by Vertex Normal and plug in World Position Offset to get a wave!

1 Like


No texture refraction ring for particles

2 Likes

Hi, would be good for fire probably. So in general for luminous objects.

1 Like


Generate seamless noise textures in Blender

2 Likes


Chromatic Abberation