Rubfish/Rafles VFX stuff

Hello everyone, since a while without posting… I’m back c: I want to share my last months work and stuffs. As always, feedback is welcome.

I focused on create different feels keeping an stylized look, introducing some gameplays concepts like progression and visibility, mainly on the projectiles and the shield. For example, the two projectiles, improving the power and the feel of speed and intesnsity in the second one. Also, I tried to create a cigarette feel on the smoke for both effects.

Here it is c:

BasicShot
ezgif-5-3ab9da757397
portalmagic
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ezgif-5-57db58b16c02
water%20projectile
ezgif-5-800d9fc6e920
ezgif-5-9aec199270f4
FlowerHeal
otakugif
laser%20charge%20magic%20shot

LET IT SHINE!
ReflectingUnsightlyAustraliankestrel-small

And the videos for a better quality <3

Water Projectile

Inferno Portal

Lightning

Blizzard

Basic Shot

Mega Shot

Water Shield

Fire pew pew

Flower heal

Impact anime

Charged laser

93 Likes

Amazing! Beautiful work :heart_eyes:

Amazing work dude :slight_smile: Loved it

Looks like I finally convinced you to post!

Good job my dude, those effects look creamy :new_moon_with_face:

Pretty nice! Seeing your work, think I’ll have to fix mine.

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I love your stuff man!

Well…i LIKE everything ! :stuck_out_tongue:

This is awesome coming from you, i’m a big fan of your work. THANKS! <3

Thanks to all for the kind words ^^

I’m sure that your job is awesome :smiley:

2 Likes

Wow. Some really juicy stuff here. Can’t wait to see more

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Great stuff. The timing is spot on & some lovely subtle details in them.

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:heart_eyes: Great job, looks amazing!

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Thanks <3 I’ll be posting new stuffs that i like here (i just posted a new one)

Thanks ^^ I put a lot of effor in the feel ^^

Thanks, u are a amazing 2 <3

i looooove the water attack, for many reasons.

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Great reference!Thanks!

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These are all such an absolute inspiration, amazing stuff.

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These are gorgeous, man! :heart_eyes:

What are you using for lighting/post effects? What’s your preferred bloom?

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I still wonder how you created the recent fire effect on twitter @SrRubfish, did you pan the projectiles over meshes or did you use Trails and animated those?

Would be awesome if you can show us how it was made :slight_smile:

This one :smiley:

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Not a lot, just a 0.2/0.3 of intensity with default settings. I like shiny stuffs but i prefer to control it with custom glows ^^ Only AA and a bit o color correction just to avoid the absolute black, but i could work without them (I work for mobile so…)

Continuing the discussion from Rubfish/Rafles VFX stuff:

Some people asked me for a complete breakdown so here it is c:

The trail is this texture, with a bit of noise to make it looks less static.

just-the-pew

The flames towards the sphere are that, just offset it C:

Just adjust the position/rotation of the meshes and the direction of the trails until they match c:

The impact is made with a cilinder with modifications in the UV and a flames texture panning (B channel used to dissolve, controlling the dissolve using a custom data in the particle system and the vertexcolor.alpha). I also animate the scale and the speed to make it feel more… Fluid


image
impact

Some sparks, flames, details and a lot of polishing in the timing.
I made this textures for the flames, a directional shape with a controlled handpainted dissolve in the blue channel.


With a control in the dissolve and animating the scale and the color c:
firey

The last part is just a few meshes spawning towards a point with a paning shape and some noise (similar to the original charge) and a glow with a few flames to make it feels less static.

firey-charge

And that’s all c:

35 Likes