Rubfish/Rafles VFX stuff



Continuing the discussion from Rubfish/Rafles VFX stuff:

Some people asked me for a complete breakdown so here it is c:

The trail is this texture, with a bit of noise to make it looks less static.

The flames towards the sphere are that, just offset it C:

Just adjust the position/rotation of the meshes and the direction of the trails until they match c:

The impact is made with a cilinder with modifications in the UV and a flames texture panning (B channel used to dissolve, controlling the dissolve using a custom data in the particle system and the vertexcolor.alpha). I also animate the scale and the speed to make it feel more… Fluid


Some sparks, flames, details and a lot of polishing in the timing.
I made this textures for the flames, a directional shape with a controlled handpainted dissolve in the blue channel.

With a control in the dissolve and animating the scale and the color c:

The last part is just a few meshes spawning towards a point with a paning shape and some noise (similar to the original charge) and a glow with a few flames to make it feels less static.

And that’s all c:


awesome break down, thanks alot :D!


Just finished, thanks ^^


Thank you so much for the breakdown!


Amazinnng ! thank you !!!


Thanks for the breakdown! I’ll try to make something along those lines as an exercise! All credits to you haha :smiley:


Looks great ! breakdown is really useful.


Thanks alot for this awesome and detailed breakdown :slight_smile:


Of course, please show me if you want ^^ I’ll love to see it

Thanks ^^ Hope it helps <3


Wow. Amazing stuff! How you did smoke in Mega Shot?


It’s a handrawing shape with a controlled dissolve and a distortion of the texture and the dissolve modified over lifetime, with some panning and control on the size of the meshes.