Rubfish/Rafles VFX stuff

unity
vfx
particles

#22

Continuing the discussion from Rubfish/Rafles VFX stuff:

Some people asked me for a complete breakdown so here it is c:

The trail is this texture, with a bit of noise to make it looks less static.

The flames towards the sphere are that, just offset it C:

Just adjust the position/rotation of the meshes and the direction of the trails until they match c:

The impact is made with a cilinder with modifications in the UV and a flames texture panning (B channel used to dissolve, controlling the dissolve using a custom data in the particle system and the vertexcolor.alpha). I also animate the scale and the speed to make it feel more… Fluid


image
impact

Some sparks, flames, details and a lot of polishing in the timing.
I made this textures for the flames, a directional shape with a controlled handpainted dissolve in the blue channel.


With a control in the dissolve and animating the scale and the color c:

The last part is just a few meshes spawning towards a point with a paning shape and some noise (similar to the original charge) and a glow with a few flames to make it feels less static.

And that’s all c:


#23

awesome break down, thanks alot :D!


#24

Just finished, thanks ^^


#25

Thank you so much for the breakdown!


#26

Amazinnng ! thank you !!!


#27

Thanks for the breakdown! I’ll try to make something along those lines as an exercise! All credits to you haha :smiley:


#28

Looks great ! breakdown is really useful.


#29

Thanks alot for this awesome and detailed breakdown :slight_smile:


#30

Of course, please show me if you want ^^ I’ll love to see it

Thanks ^^ Hope it helps <3


#31

Wow. Amazing stuff! How you did smoke in Mega Shot?


#32

It’s a handrawing shape with a controlled dissolve and a distortion of the texture and the dissolve modified over lifetime, with some panning and control on the size of the meshes.