Render Alignment for Mesh

Hello, “render alignment-view” for mesh spawns it with strange angle. Idk how to improve it. Please Help.

You do not provide the information, on what you result you are aiming for. I assume, that you want to have the circle facing the camera not from the side, but the front.

You’ll have to change the rotation inside the 3D modelling software so the mesh forward is -Z. You can test this in unity with the standard Quad mesh, as it has also the forward in -Z and when adding in the particle system, with “Render Alignment” set to View, it should actually show the front.

But if you want it to correctly align in the world, you have to set up the mesh just as you did there. It is a weird quirk of Shuriken.