Hello!
My name is Daniélle Viljoen.
I am a third year Game Art student at BUAS.
I have started a personal project where I try to recreate effects from different games.
For this week, I recreated the “Walk to this place” arrow effect.
(Created in UNREAL)
What it looks like at normal speed.
I have a slow motion version, however I am only allowed to post one thing at a time for now.
WHAT I DID:
Mesh:
I took the caps off a cylinder, and shaped this into a cone with a curved top.
I also inverted the faces so that the texture will be shown on the inside.
I straightened out the UV’s.
Texture:
I have 4 arrows evenly spaced next to one another.
Vertically 1/3 of the texture is empty so that when the arrows are done panning there is no uneven repeat.
I clamped the texture in the Y direction in engine.
UE4:
I made a material for my texture, in which I use a dynamic param to be able to pan my texture in cascade.
If there are any questions I would love to hear!.
Any feedback is welcome!
Heya, and also welcome to the forums ! From what I’ve seen in game, is that the arrows first seem to fully grow and then seem to scroll further along the mesh itself if that makes sense
Currently the overtime timing of it feels like this:
In game it feels more this in terms of timing:
I also feel that the arrow get too pinched at the later stages. I feel the consistency in shape would also help this to make it lot more noticable :).
I just updated the effect with some previous feedback if you would like to see it?
I think I might have corrected some of your feedback already (Might still need to be tweaked however)