My name is Daniélle Viljoen.
I am a third year Game Art student at BUAS.
I have started a personal project where I try to recreate effects from different games.
For this week, I recreated the “ Walk to this place” arrow effect.
(Created in UNREAL)
What it looks like at normal speed.
I have a slow motion version, however I am only allowed to post one thing at a time for now.
WHAT I DID:
I took the caps off a cylinder, and shaped this into a cone with a curved top.
I also inverted the faces so that the texture will be shown on the inside.
I straightened out the UV’s.
I have 4 arrows evenly spaced next to one another.
Vertically 1/3 of the texture is empty so that when the arrows are done panning there is no uneven repeat.
I clamped the texture in the Y direction in engine.
I made a material for my texture, in which I use a dynamic param to be able to pan my texture in cascade.
If there are any questions I would love to hear!.
Any feedback is welcome!
Here is the slow mo version, so that the texture and shape is better seen.
normal speed version is not noticeable.
Thank your for the feedback!
I do agree with you, it is not very noticeable, I will be sure to try and fix this
Thank you very much for the feedback!
I just updated the effect with some previous feedback if you would like to see it?
I think I might have corrected some of your feedback already (Might still need to be tweaked however)
Thank you for your time!
@DViljoen.Art! These are looking pretty neat.
I think it’d be better if you merged all these new threads you created into one, since they all revolve around the same topic!
Recreating- League of Legends effects (Feedback applied) + Recreating - League of legends effects ( Coin drops from minions))
Much like the thread Shannon created a while ago:
Edit: New thumbnail! I wonder how it will look…
Heyo FX buddies! Over the past few years I’ve been working at Riot Games on League. I haven’t posted much and want to change that. I made a demo reel of some of the work I’ve done on the good ol’ Champion Update. The VFX team at Riot is full of awesome, collaborative individuals so everything you see here has gone through many iterations and feedback sessions. I wouldn’t be where I am without them and wouldn’t want to take…
Keep us updated on your progress
Ah yes I think that might be better bwhaha.
I will have to look into how to do that however, sins I am still new here I am not sure how everything work…
But I’ll make sure to merged things more