This week I worked on creating the coin effect that happens when you kill a minion in LOL.
How I did it:
This is the mesh I used with the UV’s.
I separated them because I wanted the edges to be a different colour.
This is the texture and mesh.

This is what it looks like, the box represent the minion that just died.

Sometimes the coins collide and clip, I am not sure how to fix this.
Feedback is welcome!
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ryvanc
2
Sometimes the coins collide and clip, I am not sure how to fix this.
I’m just starting to learn UE4 myself, but could you scale them down rapidly as they get near the ground? I think if they’re translucent, you could use DepthFade in the material to fade them out as they approach the ground surface instead as well - A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
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