Recreating - League of legends effects ( Coin drops from minions)

This week I worked on creating the coin effect that happens when you kill a minion in LOL.

How I did it:


This is the mesh I used with the UV’s.
I separated them because I wanted the edges to be a different colour.


This is the texture and mesh.

ezgif-1-7b2773f72c33

This is what it looks like, the box represent the minion that just died.

ezgif-1-7f262be4fd43
Sometimes the coins collide and clip, I am not sure how to fix this.

Feedback is welcome!

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Sometimes the coins collide and clip, I am not sure how to fix this.

I’m just starting to learn UE4 myself, but could you scale them down rapidly as they get near the ground? I think if they’re translucent, you could use DepthFade in the material to fade them out as they approach the ground surface instead as well - https://wiki.unrealengine.com/Visual_Effects:_Lesson_02:_Using_Depth_Fade

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