Real-Time VFX Quick Tip: How To Keep Your Emissive Color Despite Exposure Changes | Beyond-FX

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If you’ve ever run into an issue where your emissive material changes in brightness due to lighting changes or exposure, we’ll show you how to keep your emissive material the same regardless of the exposure in the game level by dividing the final emissive color by Eye Adaptation

See the Quick Tip on the Beyond-FX Blog!

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