Projectiles spawning at different rotations, UE 5.1

All I am trying to do is get these projectiles to move towards certain directions that are slightly different, and they are doing that. The problem is that the system as a whole acts as if it is rotating. I will let the pictures show what is happening.

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Here is my niagara system:



I would understand if I saw a delta time or something, but I’m seeing nothing like that.

Modulo the integer of Unique Particle ID with the Spawn count number.
You get the same rotation rate every time.

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How did you get Particles Modulated_ID? I cannot figure that out

  1. Set a new parameter module.
    Screenshot_1

  2. Make it an int 32.

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  1. Rename it however you like. I picked the name “modulated ID” last time.

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  1. Modulo Particle ID with spawn count you made in user parameters.

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