I guess given the size of the room the round table stuff takes place in, there’s no way this could be recorded this year?
To contribute to this, maybe a topic of what is up-and-coming tech/software/techniques for real time effects? Things that may not be viable this minute, but artists should start trying their hand at or practicing/optimizing for when we can start using it for in-game content. As an example, years ago you would sound crazy to suggest volumetric stuff for in-game effects, and yet they’ve used it (sparsely) in Fortnite. We’ve gone from single texture, unlit sprites for smoke, to sub-uv textures using motion vectors and normals in their material for detailed lighting and smooth frame blending. What kind of stuff is on the horizon that studios are using sparingly or testing viability for?