@difra I wouldn’t mind answering questions or anything. I might do a breakdown for portfolio purposes, but that might be in a while, I just need to shape up my portfolio so its in a level I feel justified
@Ohadgfx For the bombs its a material hooked up into a animator component which is called on through a simple script! I animated the bomb inside Unity.
@Keyserito Thanks! I feel quite confident in these types of effects after reading all these comments. I need to start doing more non-impact things to challenge myself.
I wished I would finished up the look on the “isometric”-effects. I think they are in a state that they can be shown, but I would want them in another environment, something that is gonna happen later.
Currently I’ve setup to do a match-3 mockup with effects, its a type of job I know I could a do a nice version of. I am gonna push out some art and effects about it for the coming days because of circumstances.
Here is a work-in-progress match 3 effect.
More UI, environments and more effects and powerups will be focused!
(occasional freelance jobs might also fall in here)
@alex.underhill thanks! need to get back to match 3 asap. Been busy with non fx related things lately
I’ve made some more sparks for Black Future, the particles spawn the same direction currently, engine issue that is gonna be fixed later. There can be more improvements done here but I’ll take it into the next effect
I decided to approach to make a UI for the gem fx part. I knew it was gonna be hard. I know I can do a lot better when regarding to art direction.
I think working with UI is great and I could easily see myself working with UI that is interactive, but I mostly want to focus on the FX parts and play to my strengths for these pieces. I will probably have a minimized UI just for portfolio purposes.
I will be starting a new thread for the VFX sketch(Official VFX Sketch #2: Portal / Wisp - #6 by Elyaradine), but I will also post here because I intended to do it in similar style and it will possibly be part of the upcoming reel.
I’ve been juggling daytime work, freelance work and this portfolio making, lot on my plate but I am sure I will make it
I would suggest to play with a different hue, or more “happy” colors for your UI. since the center is very colorful but the surrounds are mostly black/autumn brown-gold… over all I like it ^^
For the gem board, I’d recommending not having it so bright and saturated normally. By toning it down some, it gives you a bit more value and saturation range to play with for your effects when you want to be drawing focus to specific gems.
Very nice ! What is your approach on the missiles path finding? The AI looks really neat and nicely randomized, I would love to check a breakdown or short tutorial on it ^^
I finally got around and made a reel for the latest effects I made
I am starting to get so much material I am not sure what I should include. I thought I wanted to use Ayablaze footage( http://i.imgur.com/fM2VMKV.gif). Because its much more of a collaborate effort. I’ve excluded the gems, for now. I want to have more effects and possibly stronger UI elements.
Please if you have any feedback, comments or thoughts I am more than happy to hear them.
You’re work is fantastic, as others have said your timing and use of colours is great. How you represent such clear shapes in such a small amount of time… beautiful.
I’ll likely be trying to recreate some of your effects here to get better at these aspects myself, assuming that’s all good. I’d love to know more about your process.
@NateLane Thank you for pointing out that issue. Its something I’ve been actively been struggling but I decided to just record it and see if anyone would notice it same way I did. I will find a solution and re-record it whenever I get a opening!
@Agilethief I would love to see your effects that might be inspired by mine.
I have gotten requests to make my assets available for purchase in asset store, I am not suggesting you to buy them, I just want to share what I am doing and if it would be useful for you.
All effects are technically all made with shuriken particle systems and using unity components that are made for free. except Shader Forge.