Thank you all for commenting and showing interest, means a lot.
I appreciate feedback on effects even if they are basic if you got something on your minds!
Here is a basic healing spell FX:
I still got loads to prove myself in the FX scene, I feel comfortable working everything "animation-wise" but not so much in shaderwise, this is something I will look into once I feel I have work that demonstrates my strongest sides.
I know Unity's shuriken is quite limiting regarding materials & shader animation inside the unity editor, I think that is a main reason I try to avoid using material parameters for my current FX. In Unreal everything seemed connected through bluprint which was awesome.
Currently I will make a few mobile-based-spells in Unity whenever I get time from work and minor freelance-things.