This thread will work as a work-in-progress thread in what I am doing about the asset store, feel free to comment and give critique on things you like or do not like. I will be reading through everything
I highly recommend writing comments on FXs or things that would interest you as a consumer to have in your project, I will be posting thoughts and ideas myself in this thread.
3 Different sizes (all explosions are fully scaleable)
6+ presets (more will be coming in updates)
Custom Scripts to change colors
Modular components
GIFS:
Explosion Types
Colored Explosions:
Modular Explosions, sublte differences you can make
DemoGif:
Explosions is something that a lot of games have, so I intend to make more explosion packs with different approaches
I will try to have packs in smaller packs so consumers might be able to pickout what they really need for their project rather than 200+ effects, working with quality rather than quantity will be more of my approach.
There is a high chance I will include all the packs into bigger “ultimate”-packs, but first I have to focus on making the smaller ones.
Any critique or comments is much appreciated because I intended to make more packs so I really want to learn from my mistakes from the previous ones.
Great work! The effects look fantastic and the overall package is well made. I’m sure customers will also like the goodies and flexibility you are offering.
I have wrapped up the bullets.
Have made so the bullets can easily be configured into any colors by “game designers”, the ideas is to have 3 presets.
For all projectiles.
Also a little sneakpeek on the railbeams and shotgun!
Hey Chris! I’ve been following your experiments over the months on the Indie Facebook group and I’m super jazzed about your explosion pack in the Unity store… but I’m kinda waiting for the projectiles so that I can change over all my VFX to more bold stylized look at once. I’m doing a top-down vehicle combat game and don’t want half realistic and half stylish in between. I hope the projectiles are coming soon?
I am currently working my last two weeks at my fulltime job. Once I am out of there I can focus on making the effectpacks a lot more.
I have some freelance work I am currently working on which is taking most of my time. Currently I still haven’t figured out what exactly the projectile packs should include. I am leaning on making several packs like
Bullets (pistols, shotgun, assault rifles, sniper, snipersight) with all different sizes and possibly remade mobile versions
Plasma (plasma projectiles, big aoe plasma impacts etc) with mobile versions
Laser (similar)
Beams (similar)
Its hard to pinpoint when the projectiles are actually coming because I need to define what they will contain for the moment
Let me know more of your project and how it the packs possibly help you even more! You can PM me or write in this thread.
Super cool Chris! Love your effects.
You have really strong colors, which makes me wonder what type of blending you got on your shaders? It’s not all additive right? Have you perhaps made a sort of blend-add shader?