I’m going for a small scale tripping attack dealing moderate damage to the feet.
I want the effect to clearly comunicate where the damage happens, and give a slight indication of the amount.
The when isn’t super important as long as it is clear that you shouldn’t stand in it nor walk in while the effect is active.
Disclaimer perhaps, that the character is not mine, it’s one of those assets from paragon, the animation was the closest thing I could find to what I imagine, although completely not representative
I do agree, counterclockwise does make more sense seeing as tornadoes apparently only really occur in the northern hemisphere, yet her animation suggests a clockwise motion.
It feels really weird to see the effect turning counterclockwise after the caster turned clockwise to cast it
So yeah, back to the drawing table on that one. (although mirroring the animation might just fix it already)
Source of the tornado is coming, as well as iterations on colours, cause I’m really not happy with them right now, and I wanna get that right before I start cleaning up. I just don’t seem to find the time right now.
Nice and clean! Have you considered doing your shapes procedurally?
For this type of shape, you would end up having more controls over their size and timing.
Yeah, but in this case I opted in favor of creating it in Photoshop quite simply because I had no idea what I was going for. I am however eroding into the texture, giving me quite a bit of control over their size, I just haven’t had the time to iterate over it and find some better timing
Anyone else finding it really difficult to find time for these challenges?