Niagara / unreal GDC

Cheers,

Please bear with me as I am just learning Niagara. I am speaking about the Ribbon Renderer settings, not the Ribbon Material (as I cannot see any control for UV0Offset in the material either)

Cheers!

Add(TextureCoordinate, Dynamic parameter)
Use that result pin as UV input for your texture

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Any robust info on Event Handler Execution Modes? Can not seem to find any info.
Events seem to only work when set to Spawned Particles and not Every Particle?
When would you use Every Particle? Confusing…

Cheers!

image

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Unreal Engine 4.24 Niagara Simple Pendulum Ball Tutorial
https://youtu.be/kn248ntS2j8

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https://youtu.be/h6T9kn_hiUQ

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Hi all! I’ve wasted couple evenings - but can’t find any way to use particle collision event in BP. I need to spawn decals at particle hit position. Maybe someone already did this thing? Thank you.

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hi! thank you for answer, can you show BP screenshot? Seems I don’t understand full.

https://youtu.be/aCRygLh0F-U

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