Hi does anyone here know how to use Niagara with sequencer. I have a fountain that I want to turn off an on at certain times during playback. Right now I put the fountain in Sequencer and added a Niagara component and then put the system life cycle track in there and adjusted it to the time range that I want then copied that red life cycle to a few more spots on the time line and only the most recient copied Life cycle with play. None of the others fire. ??
Please bear with me as I am just learning Niagara. I am speaking about the Ribbon Renderer settings, not the Ribbon Material (as I cannot see any control for UV0Offset in the material either)
Any robust info on Event Handler Execution Modes? Can not seem to find any info.
Events seem to only work when set to Spawned Particles and not Every Particle?
When would you use Every Particle? Confusingā¦
Hi all! Iāve wasted couple evenings - but canāt find any way to use particle collision event in BP. I need to spawn decals at particle hit position. Maybe someone already did this thing? Thank you.
I was also struggling that i needed decal on particle collision so i did it another way. There is bp node for niagara is emitter position but it not give you per particle postion so what i did make a event for collison and they second particle which will emit on collision will have per particle location in blueprint. And one more thing emitter location node is missing in ue4.25